Category Archives: Insignia and Logos

The Free Worlds

A year ago, units of “Federal Peacekeepers” landed on Seton (0714 Sentinel Sector) and began to conduct systematic searches of private homes looking for “Imperial collaborators”. Hundreds of individuals, and in some cases entire families, were executed on the spot as the searchers discovered evidence for treason. The people of Seton, at first stunned at the development, picked up arms and fought back. 95% of the federal soldiers were killed in a night, and the local government overthrown. The Setons declared a counter-revolution – but instead of supporting the old Empire, they declared independence.

The Setonian revolutionary government realized that it could never stand up to Republican might alone. It quickly brought nearby worlds into the fight (most of them dependent on Seton for trade), and declared a new nation, the “Free Worlds”, to be organized as a loose confederation once liberty had successfully been defended.

While Seton itself is a regional economic power with some ship-building capacities, most of the other worlds in this alliance can not offer much more than moral support for the war of independence. Celeste (714 Sentinel Sector) barely fits the bill, with a population of 112 million.

Despite its relatively proximity to Avalon, the Free Worlds have managed to survive a year mostly due to the Republic’s over-extension. The revolutionary government is currently trying to take Johnson’s Junction (0215 Sentinel), a small tech level D vacuum world with large shipyards. Losing Johnson’s Junction would almost certainly escalate the Republic involvement, however, as it will turn the Free Worlds from a nuisance to a potential threat.

Mercenaries of all sorts can find gainful employment if they do not mind violating dozens of Republic laws to do so. The Free Worlds have little cash to spare, but will provide training, equipment, repair and ammunition for ships, and land grants on Arcadia or any other member world. Free traders will find a ready market for many essential goods, and smugglers will be able to profit from running weapons, medicine, and many other goods.

Evolution of the Imperial Flag

I sometimes wonder why I am not making more progress. But then, if I look at the time I spend on some things, it becomes clear. Case in point – flags. I put a lot of importance on them, and their symbolism and their effect on the (real-world) audience is taken into account.

The Imperial flag started out as an emblem several years ago, when my setting was still very different:


Even back then, I created various versions. Some samples:


As I began working on the current iteration, I decided to switch the Imperial color from red to blue. I went through many iterations:

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Until I finally decided on one design. As a last step, I changed the color to a slightly darker blue, to make the central sun stand out better, and the end result is:


All through the process, my friends Realmwright and Fester provided valuable feedback. Thanks guys! 🙂