Here’s the data I rolled up for a sample subsector. I’ve set the world name to the temperature range. I used 5 or less for the system probability, just so it’s not too empty. Government, Law, TL, Starport and trade classifications are still missing.
Cold 0102 887600-0 Temperate 0106 7a1800-0 Temperate 0107 564800-0 Hot 0109 400500-0 Cold 0210 7a2500-0 Temperate 0201 621900-0 Frozen 0203 ba6000-0 Temperate 0205 ab9900-0 Cold 0209 9c4200-0 Roasting 0306 a99500-0 Special 0401 ce7200-0 Temperate 0403 785700-0 Temperate 0405 779700-0 Special 0409 bf7200-0 Hot 0501 545400-0 Special 0610 cf4000-0 Roasting 0603 7a6700-0 Special 0604 8d6400-0 Frozen 0607 400000-0 Hot 0710 899100-0 Searing 0709 bc6100-0 Special 0801 8da700-0 Temperate 0803 874100-0 Frozen 0808 8b0400-0 Temperate 0809 673500-0
Using Alex Schröder’s Subsector map program shows us this layout (the colored markings are my addition, see below):
I know this is hardly statistically significant data, but still:
- All worlds are fairly sizable. There are two main worlds of size 4, one of size 5.
- Large size means weird atmospheres, hence the “special” temperatures.
- Almost all worlds are inhabited; Worlds in hexes 203, 610 and 607 are uninhabited.
- Highest pop is 9 (“billions”) on worlds 201 and 205. 201 is a medium sized world with a thin atmosphere and little water. 205 a high-gravity 90% water world with a corrosive atmosphere, so they must have rolled 12 for population.
- Two worlds have a population of 8 (“hundreds of millions”), and four have a population of 7 (“tens of million”). Total subsector population is thus <20 billion people. By chance, they are all clustered in the upper section of the map (see blue markings on the map, above) which gives us a nice division – this is obviously a frontier subsector with a few older, more mature colonies… works for me.
I wonder if I over-compensated on world size, but it seems like a reasonable mix of worlds to me.